When you look at everything you get by having the persistent connection on the servers, you cannot ignore the power and the draw of that."īridenbecker claims that DRM wasn't the impetus for the decision, but rather the "feature set, the sanctity of the game systems like your characters. it really is just the nature of how things are going, the nature of the industry. "We've been doing online gameplay for 15 years now. "I'm actually kind of surprised in terms of there even being a question in today's age around online play and the requirement around that," Bridenbecker told MTV Multiplayer. He says that Blizzard's history and the direction of online strategies in general shows the always-on requirement as a reasonable standard, given the benefits of it in this case. The company has been caught off-guard by the reaction, at least according to online technologies VP Robert Bridenbecker. ![]() Blizzard's recent announcement that Diablo 3 would require a constant connection to the Internet has been met with some consternation from fans.
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